Mouse viewport restricted to 1280x720 in VR

When I switch in VR, the size of the mouse viewport seems to be restricted to 1280x720 pixels, starting in the upper left corner.

Is this a bug or is it possible to change that?

Hello VRMD,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps in order to reproduce this issue on our end?
  3. Are you using a customer cursor in your project?
  4. Could you provide screen shots of any blueprints that may be involved?

Hello ,

I was able to reproduce it. I created a blank project with only a pawn (not a character, and a camera manager to enable VR.
In the controller, I draw a debug point following the mouse location.
When in normal screen I can navigate the entire screen but when in VR only 1280x720 starting in the upper left corner.

Hello VRMD,

I was able to reproduce this issue on our end. I have written up a report ( UE-18604) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

Hello ,

I noticed that this bug is not yet resolved in the last 4.10 :frowning:
Do you know if it will soon be resolved?

We’re working on a VR game based on mouse utilization and it is impossible for us to ship it due to this bug…

Thanks!

Hello VRMD,

I looked into this issue for you and it appears that there is no current time frame in place for the resolution or implementation of this issue. However, please feel free to check back on this thread for updates in the future. I will provide updates with any pertinent information as it becomes available.

Make it a great day