Collision between to component in two other Actor

Hi. I want to make hit event between to Actor ( MyCharacter - ThirdPersonCharacter and Enemy- BasicEnemy ) - punch in the face.
I have attached sphere collision componnent (HeadHit) to head socket in Enemy Actor, and sphere collision component (RightHand) to right hand on MyCharacter Actor.

How can I check that my RightHand component in MyCharacter is overlaping on the HeadHit in Enemy Actor in Blueprint ? Is any Hit Result that can help me or maybe Other Actor/Comp pin have some solution ? Please help

Ok. i figured it out. I did something like that in Enemy Event Graph.