Rotate HDRI within SkyLight or PostProcessVolume?

Is there a way to Rotate HDR Images within SkyLight or PostProcessVolume? or atleast to give it an offset??

i need an rotatable background (sky sphere) that emits light out of an material to an mesh.

i want to achieve some thing like this, by only rotating the skysphere.

45256-hdri_ref.gif

do i really need a hdr image for emitting light? or can i activate something in the material to do this??

1 Like

Hi Peter -

We actually have this setup in the Starter Content’s Advanced Lighting Map. You have to build a blueprint which adjusts the skysphere to use a particular cube map then updates a movable skylight also in the BP (if you want updates at runtime). I’ve removed just this section of the Starter Content for you below.

Thank You

Eric Ketchum

Test_Project

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Thanks!

awesome
thx
i will build this into my project this evening and answer later again…
i didnt know that i can control the hdr image with the light source…

Took me longer to interact you logic, i didnt got the light information from the sky sphere/box. this was because by sky object was much smaller than your…
i just had to scale it up and it was working like a charm…
thanks again…

yes i am ok with this…