Why does my Destructible Mesh Blueprint Explode on Play?
Steps I took:
When I put the blueprint into the scene and hit play it instantaneously explodes. How do I get it to generate hit events, but apply no damage so the mesh stays together?
Destructibles have a bunch of extra physics settings which you should definitely play around with. In this case, you want to be setting 'Enable Hard Sleeping' to checked, or turning 'Start awake' off.
Head over to the collision section, and make sure 'Simulation Generates Hit Events' to generate hit events, as well as making sure the collision type allows hit events with the things you want to use.
You also may want to consider allowing it to affect navigation if appropriate.
If you want hit events to be generated without damage, just attach a zero damage value to the hit event and make sure the damage needed to create fracture is higher than zero.
answered Apr 06 '14 at 07:41 PM
I have the same problem but I can't turn off "start awake" cause I want to use physics. So when I hit play my BP explode. Have any idea ?
answered Apr 24 '14 at 01:04 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here