[Closed] Disable F1 Wireframe Input Binding
I am trying to bind a custom action to the F1 key, however when I play the game in the editor it also triggers wireframe view. What is the best way to disable this behavior and only invoke my callback when playing in the editor window?
The question has been closed Jul 09 '15 at 06:30 PM by Ben Halliday for the following reason:
The question is answered, right answer was accepted
Try this in your project's DefaultInput.ini...
Hope this helps, Chris
answered Jul 09 '15 at 06:29 PM
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