Is there a way to replicate the toon shader from Unreal 3's Gigantic

http://cdn.pcgamesn.com/sites/default/files/gigantic%20trailer%20motiga%20james%20phinney%20alksdn.png

I have been looking for a way to replicate some the toon shader from this gorgeous game Gigantic

https://d1kxj2jbxosm41.cloudfront.net/content/gigantic/images/media/screenshots/thumbs/4ddc5031-d01a-40e7-b7cf-cd2eabfe8b9f.jpg

It appears as if it is not “unlit” shaders since the shadows render - any ideas?

Hello Ghostblades,

So, if you open up your Unreal Engine Launcher and go to Learn, there is a project labeled Stylized Rendering. It is a whole project for you to dissect and experiment with. Post processing and the materials play a huge part in creating a cel shaded look that your talking about.

I would recommend you look in our wiki to help you better understand exactly what you are looking at.

Here is the link: Engine Feature Examples for Unreal Engine | Unreal Engine 5.1 Documentation

Check to see if your post processing volume is set to unbound. If it is the rest of the world will go black.

Thanks for the quick response, I have tried going through, the understanding of what all these nodes do is pretty limited for the post process materials, Ill have to experiment, but with whatever experiments I’ve done,

Whenever I try to do a post process material - for some reason it takes over the entire world - rather than just what’s in the post process, and all my manipulators disappear

it is set to unbound - but manipulators when you’re in the volume don’t seem to show up so if you need to adjust or tweek something while in the volume I have to turn off the blendable material adjust and turn it back on - Im sure im doing something wrong cuz in the example for stylized rendering I see all the manipulators and other things like light actors

Just uncheck unbound and the effect will be limited to the size of the volume itself. You will have to do other tweaking to actually see the box but this will eliminate the entire world going black.