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How do I change a variable in another blueprint using cast to

Can someone please tell me how I would go about setting a Boolean variable in an Actor Blueprint from false to true when an actor Mesh overlaps my character blueprint with my level blueprint.

I know the majority of scripting should be done in actor blueprints not level blueprints but when I started this project I did not know this.

Thanks in advance

Product Version: UE 4.8
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asked Jul 09 '15 at 08:58 PM in Blueprint Scripting

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elmjoyprod
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