Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Android Build/Package Error

When I build my C++ game for Android, I get the following error:

Packaging (Android): CommandUtils.Run: Run: D:\Github\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Android Development -clean "C:\Users\Evans\Documents\Unreal Projects\Test\Test.uproject" -nobuilduht Packaging (Android): UnrealBuildTool: ERROR: Couldn't find target rules file for target '-clean' in rules assembly '-cleanModuleRules, Version=, Culture=neutral, PublicKeyToken=null'. ... ... ... BuildCommand.Execute: ERROR: BUILD FAILED Program.Main: ERROR: AutomationTool terminated with exception: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:1): D:\Github\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Android Development -clean "C:\Users\Evans\Documents\Unreal Projects\Test\Test.uproject" -nobuilduht. See logfile for details: 'UnrealBuildTool.txt'

Here's the stack trace:

Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode) in ProcessUtils.cs:line 759 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName) in UBTUtils.cs:line 29 at AutomationTool.UE4Build.CleanWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform Platform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity) in UE4Build.cs:line 268 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) in UE4Build.cs:line 1214 at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in Scripts\BuildProjectCommand.Automation.cs:line 111 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in Scripts\BuildCookRun.Automation.cs:line 235 at BuildCommand.Execute() in BuildCommand.cs:line 37 at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in Automation.cs:line 357 at AutomationTool.Automation.Process(String[] CommandLine) in Automation.cs:line 325 at AutomationTool.Program.MainProc(Object Param) in Program.cs:line 88 at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in Utils.cs:line 568 at AutomationTool.Program.Main() in Program.cs:line 48 Program.Main: ERROR: Command failed (Result:1): D:\Github\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Android Development -clean "C:\Users\Evans\Documents\Unreal Projects\Test\Test.uproject" -nobuilduht. See logfile for details: 'UnrealBuildTool.txt' copying UAT log files... RunUAT.bat ERROR: AutomationTool was unable to run successfully. BUILD FAILED

I'm not able to build for Windows either. I get the same error.

I'm building the engine from source.

I couldn't find UnrealBuildTool.txt anywhere on my computer, so I ran UnrealBuildTool passing the same command line parameters to it. I got the same output which was shown in the log:

ERROR: Couldn't find target rules file for target '-clean' in rules assembly '-c leanModuleRules, Version=, Culture=neutral, PublicKeyToken=null'. Location: C:\Users\Evans\Documents\Unreal Projects\Test\Intermediate\Build\Build Rules-cleanModuleRules.dll Target rules found: UE4Client - D:\Github\UnrealEngine\Engine\Source\UE4Client.Target.cs UE4Editor - D:\Github\UnrealEngine\Engine\Source\UE4Editor.Target.cs UE4Game - D:\Github\UnrealEngine\Engine\Source\UE4Game.Target.cs UE4Server - D:\Github\UnrealEngine\Engine\Source\UE4Server.Target.cs BlankProgram - D:\Github\UnrealEngine\Engine\Source\Programs\BlankProgra m\BlankProgram.Target.cs CrashReportClient - D:\Github\UnrealEngine\Engine\Source\Programs\CrashR eporter\CrashReportClient\CrashReportClient.Target.cs MinidumpDiagnostics - D:\Github\UnrealEngine\Engine\Source\Programs\Cras hReporter\MinidumpDiagnostics\MinidumpDiagnostics.Target.cs UnrealLaunchDaemon - D:\Github\UnrealEngine\Engine\Source\Programs\IOS\U nrealLaunchDaemon\UnrealLaunchDaemon.Target.cs ShaderCompileWorker - D:\Github\UnrealEngine\Engine\Source\Programs\Shad erCompileWorker\ShaderCompileWorker.Target.cs SlateViewer - D:\Github\UnrealEngine\Engine\Source\Programs\SlateViewer\ SlateViewer.Target.cs SymbolDebugger - D:\Github\UnrealEngine\Engine\Source\Programs\SymbolDeb ugger\SymbolDebugger.Target.cs UnrealFileServer - D:\Github\UnrealEngine\Engine\Source\Programs\UnrealF ileServer\UnrealFileServer.Target.cs UnrealFrontend - D:\Github\UnrealEngine\Engine\Source\Programs\UnrealFro ntend\UnrealFrontend.Target.cs UnrealHeaderTool - D:\Github\UnrealEngine\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs UnrealLightmass - D:\Github\UnrealEngine\Engine\Source\Programs\UnrealLightmass\UnrealLightmass.Target.cs UnrealPak - D:\Github\UnrealEngine\Engine\Source\Programs\UnrealPak\UnrealPak.Target.cs Test - C:\Users\Evans\Documents\Unreal Projects\Test\Source\Test.Target.cs TestEditor - C:\Users\Evans\Documents\Unreal Projects\Test\Source\TestEditor.Target.cs

Product Version: Not Selected
more ▼

asked Apr 06 '14 at 08:19 PM in Packaging & Deployment

avatar image

15 6 7 9

avatar image JJ Hoesing STAFF Apr 10 '14 at 09:58 PM

The part that's the most important in that output is:

 "Command failed (Result:1):
 D:\Github\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Android Development -clean "C:\Users\Evans\Documents\Unreal Projects\Test\Test.uproject" -nobuilduht.
 See logfile for details: 'UnrealBuildTool.txt'"

Is there anything in that log file (UnrealBuildTool.txt) that might give us a bit more insight into what's happening here?

avatar image evans Apr 11 '14 at 05:51 AM

I've updated the question with the output of UnrealBuildTool.

avatar image JJ Hoesing STAFF Apr 11 '14 at 07:52 AM

Ah, ok. Missed that due to the bunching together of lines (I'll put in a request to see if we can get that fixed as well.)

I'll ask around and see if anyone has some thoughts on this. I'm wondering if it might be related to you using a mix of launcher and github source, but I can't think of what issue that might cause.

avatar image evans Apr 11 '14 at 10:37 AM

I did a little bit of debugging and found that UnrealBuildTool fails in RulesCompiler::CreateTargetRules() because TargetNameToTargetFileMap doesn't contain either "-clean" or "-generatemanifest". The map is populated by iterating through some source files, but I couldn't find any source file directly corresponding to -clean or -generatemanifest. The build seems to continue if I make it ignore "-clean" but '-generatemanifest" seems mandatory, since a manifest is required. While you're working on a fix, please let me know if there is a workaround I could use.

I uninstalled the launcher but that doesn't help. I was previously using Required_1of2.zip from the 4.0.1 release, but now I've updated it. Would that have anything to do with the error?

avatar image JJ Hoesing STAFF May 05 '14 at 05:34 AM

If you're still seeing this problem, can you try naming your project something other than 'Test'?

avatar image evans May 05 '14 at 12:06 PM

I haven't seen this error after upgrading to 4.1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first


Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.


more ▼

answered Nov 25 '14 at 05:22 PM

avatar image

[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 77

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

This was probably fixed in 4.1. I haven't seen this error after upgrading.

more ▼

answered May 07 '14 at 10:27 AM

avatar image

15 6 7 9

avatar image KillerSneak Jul 08 '14 at 06:20 PM

Got the same error with the 4.3 source (from zip)

 Error    1    error : CrashReportClient does not support the Android platform.    D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Intermediate\ProjectFiles\EXEC    CrashReportClient
 Error    2    error MSB3073: The command "..\..\Build\BatchFiles\Build.bat CrashReportClient Android Shipping" exited with code -1.    C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets    38    5    CrashReportClient
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question