Can I Strip out idle time from "stat unit" print outs?

Very often (not always) when I use the “stat unit” console command to get a rough overview what my performance bottleneck is.
I have 2 or 3 identical numbers which I think is not particularly intuitive especially for people who are new to real time rendering. Sometimes when you are GPU bound one of the CPU threads will also jump up to the exact same number and match the GPU time I assume what is going on there is that the idle time of the cpu is being added to the stat calculation … but once again that doesnt always happen and I have not really recognized a pattern for it, could this be a bug maybe?! But the real question is: can I somehow FORCE stat unit to ignore idle times?

Also: that the FRAME time is always as large as the largest of the other 3 makes of course perfect sense but I think it could be made more clear what that means by changing the layout slightly I would rename Frame to “Total Frame Time” or just “Total” and move it to the bottom and probably add a line break between it and GAME/DRAW/GPU to indicate its different nature.

Note how Frame Draw and GPU are all displaying the same number (frame is slightly less than GPU and DRAW which i think is another bug … that shouldn’t be possible)

50248-same_numbers.jpg