Shadows is too expensive

Hi all!

One question about shadows. I have one directional light in my scene, and it is configured as “stationary”. I have many objects, that can cast shadows. Scene is look like this:

GPU Profiler shows that a lot of time spent in the shadow casting. Every object take 0.1-0.2 ms for casting shadow.

Is it normal situation? Is there way to optimize shadow casting? I repeat I have only one light source. By the way, I have disabled Preshadows. Don’t understand what is this, but it takes too many time too :slight_smile:

Hope for your help!

I got some answers on the forum. Maybe they will be of interest to you.

Are your objects stationary or movable?

On your dynamic light try to play with the settings under Cascaded shadow maps, especially Dynamic Shadow Distance Stationary