How to add a dockable window inside the level editor?
I am getting my feet wet with plugin programming... What is the correct way to add a window that docks inside the level editor? I know about the usage of
but that adds a global window. As I understand it,
will be unavailable (null) inside StartupModule(), so that isn't an option either.
I have seen some people use the FLevelEditorModule::OnTabManagerChanged() event, but I don't know how I receive that event in my module - it's not in IModuleInterface, can I register for it?
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