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How to add a dockable window inside the level editor?

I am getting my feet wet with plugin programming... What is the correct way to add a window that docks inside the level editor? I know about the usage of

 FGlobalTabmanager::Get()->RegisterTabSpawner()

but that adds a global window. As I understand it,

 levelEditor.GetLevelEditorTabManager()

will be unavailable (null) inside StartupModule(), so that isn't an option either.

I have seen some people use the FLevelEditorModule::OnTabManagerChanged() event, but I don't know how I receive that event in my module - it's not in IModuleInterface, can I register for it?

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asked Jul 10 '15 at 06:05 PM in C++ Programming

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Rastar
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avatar image Zaucy Jul 10 '15 at 07:48 PM

Just a thought, but maybe you can extend FLevelEditorModule instead of IModuleInterface if you want access to OnTabManagerChanged.

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