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UMG combobox not droppable through Actor BP

My widget (placed in a Actor) has a Combobox. The problem is, inside the Actor, the dropdown won't work. It's not dropping. When I add the Widget with "create widget" and "add to viewport" it works!

Clickable it is, but there's no dropdown.

Seems like the same problem like here, just with combobox.

https://answers.unrealengine.com/questions/192584/umg-button-not-clickable-through-actor-bp.html

These setting I've already done.

Product Version: UE 4.8
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asked Jul 10 '15 at 06:51 PM in Blueprint Scripting

avatar image

dothem
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avatar image rjvm Jul 11 '15 at 07:07 PM
avatar image dothem Jul 11 '15 at 08:25 PM

Yeah, seen it alredy. But i added my whole widget to an actor, then to the map. Then it's not working. When I put it directly, its working

avatar image rjvm Jul 11 '15 at 08:35 PM

send me a photo

avatar image dothem Jul 11 '15 at 09:53 PM

I seen, that I put this on the other method to the level. But when i add this via create widget like you, I cant set the apect ratio.

alt textalt text

actors.png (110.4 kB)
level.png (121.9 kB)
avatar image rjvm Jul 11 '15 at 10:07 PM

you want to resize?

alt text

combox.png (117.7 kB)
avatar image dothem Jul 11 '15 at 10:08 PM

just to fit the screen on every phone. but the menu is portrait and the game landscpe. no resize

avatar image rjvm Jul 11 '15 at 10:11 PM

you have to adjust the anchor in every corner of each button or combox

avatar image dothem Jul 11 '15 at 10:22 PM

I dont have this settings on my buttons. Only on first element after root. Can you show me a image on an complex menu tree? Maybe I've builded it wrong

avatar image rjvm Jul 11 '15 at 10:27 PM

I create a simple video wait.

avatar image rjvm Jul 11 '15 at 10:45 PM
avatar image dothem Jul 11 '15 at 11:12 PM

thank you. but what is, when you have a lot of elements? I dont have an anchor for all, just for the first element after root.

But this is not the point of my main question. My problem ist, the combobox doesnt work, with actor. But i need actor to rotate the camera. Then my mainmenu is portrait and the game is landscape. I cant design the orientation per Map/Level/View. Only one in the project settings.

Maybe you now another way to handle the orientation, then i dont have to made it with an actor and camera.

avatar image rjvm Jul 13 '15 at 01:16 PM

what is your unreal version ? if you dont have anchor i think is a bug

avatar image dothem Jul 13 '15 at 01:37 PM

I've got one on the first element after root. Version is 4.8.1

But like i said, its not the main problem and I dont think the anchor is the problem :)

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