Hi,
Just to get it out of the way, I have been working only 3 weeks with UE4. Former Unity user.
Alright so, my question is is about rotations. As you know, when you get the rotation of an actor you get values from 0 to 360, but when you get the rotation in WS of a component, you get values from -180 to 180.
I’m wondering if there is a way to make this more consistent or have one behave like the other. This is just make it harder for me to work with angles.