Particle system scaling issue
I'm having issues with scaling in particle systems. I've made a flame thrower particle system, basically, using spheres and stretching them as needed, which resulted in this;
however, it only works when pointed along the X axis. if i turn it, it looks like this;
It seems the scale for the meshes doesn't rotate with the actor. I was wondering if there was a fix, or at least a workaround for this.
Thanks in advance for anyone who can help, and in case it matters, here's the modules used in the particle system.
asked Jul 11 '15 at 12:07 AM in Using UE4
Hi Traviesimo -
You will need to go into the Mesh Type Module in your Emitter and set a locked axis for the mesh, so it knows to not rotate about that particular axis.
answered Aug 05 '15 at 06:27 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here