Getting world in a editor plugin
I have an UObject which is not in the world (just created with NewObject), and I need to create an object in the world from it. I have tried GEngine->GetWorld() and GEditor->GetWorld(), but both of them returned wrong values. I finally did it, but it's really, really awful:
Is there a better way to do it?
asked Jul 11 '15 at 01:21 AM in C++ Programming
I'm using this in my plugins, is this what you are after?
answered Jul 11 '15 at 07:06 AM
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