UMG Widget jitters around
I'm trying to have a floating umg widget above each enemy. I have created an umg widget with just an image and I am moving it to the enemy position on every tick.
If my character doesn't move it stays still but as soon as my character moves it moves a bit as well. It jitters a bit from right to left depending on the direction my character moves. It's almost like it tries to follow my character but then it remebers it has to follow the enemy on every frame.
The jitter is relatively minor but still looks bad.
Anyone know the reason?
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