Do I have VS set up correctly to syntax check the UHT macros?
I'm new to UE and Visualstudio, but it seems like the VS IntelliSense does not syntax check any of the UHT macro parameters. Specifically with the UFUNCTION() macro, I had an obscure error pointing to a M$makefile when I fat-fingered the parameter "BluesprintReadWrite" instead of "BlueprintReadWrite". Being noob, this took me a while to track down because of no IntelliSense squiggle or error pointing me to the offending line, so naturally I want to help myself avoid this in the future.
Is this simply a limitation of the UE4 macro system/reflection code, or do I simply not have something configured correctly in VS 2013 Community?
So there no way to fix that, maybe some VS plugin will popup that will help? Plus is UHT errors shows up pretty fest in building process
answered Jul 25 '15 at 07:31 PM
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