Which project files are relevant for source control?
I want to setup a proprietary configuration management system, means outside unreal editor, for example using MS TFS, ClearCase, or GIT, covering a wider scope e.g. containing content files of external tools, which of the files regarding unreal engine 4 project are relevant the set under source control, in terms of not being able to be generated by the unreal editor system?
Is there somewhere a description available, may be in the future?
asked Jul 11 '15 at 04:53 AM in Everything Else
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