UMG HUD not working over network play
I have a problem when i test my game in multiplayer the progress bars in my UMG hud does not update on the client. Only the server gets it.
I have Progress bars that displays Stamina and Health and the Percent is binded to MyCharacter.Health Value as i said before works fine on Singleplayer/Server but not for Clients.
To simplify my problem and to find the solution i made a new project with only the vital parts Same problem in this simple set up, the clients wont get the hud to display the value. Works fine on server/singleplayer
Check if the variables are replicated properly and cast to the clients from the server > https://wiki.unrealengine.com/Networking/Replication
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