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Exclude moveable objects from skylight in interior areas

Is there currently any good way to keep moveable objects from picking up the skylight when they are inside a building? I am working on an environment that has both outdoor and indoor components. The skylight looks quite good outside but inside any object that is moveable picks up the sky lighting and looks out of place. I read that "•Shadowing from the environment on movable objects and translucency" is one of the current limitations of the skylight. I was just wondering if there was another way like to exclude the objects from being affected by the light at all.

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asked Apr 06 '14 at 10:57 PM in Using UE4

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Hey Krueg,

Your best bet is probably going to be setting up some level streaming volumes. Put the Sky Light in an Outdoor level and your indoor lighting in an Indoor level. You can find some very good information on level streaming in the Content Examples level, "Level_Streaming".

Alternatively, you can simply set up some Trigger Volumes around your entrances and exits, and enable or disable the Sky Light when those volumes are triggered.

Hope that helps!

Ben Halliday

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answered Apr 07 '14 at 05:11 PM

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