New Content Patching Feature

A Question on the new Content Patching Feature.

So I went through the release notes of 4.8 and I saw Content Patching!! I got SO excited!!
I went to the Project Launcher and created a custom profile , checked the “Create a release version of this game for distribution” , and checked “Generate patch”.
I then launched my profile and I get an error about “something”.xml is missing?
Cooking from my default profile works just fine.
If someone could make a short video of how to release patches/dlc’s , I think a LOT of people would find it very helpful.

Thanks for any help that you guys can possibly give.
Regards
-Brandon

EDIT
Sometimes when I cook normally I get this error, if anyone can help me out?

MainFrameActions: Cooking (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\Brandon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Brandon\Documents\My DAP Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject; see log 
MainFrameActions: Cooking (Windows): C:\Users\Brandon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Cooking (Windows): Stacktrace:    at Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows):    at BuildCommand.Execute()
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Brandon\Documents\My DAP Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject; see log C:\Users\Brandon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED

We now have release and patching documentation, I hope it helps:

Cheers