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[Closed] Feature Request: Can we get Blueprint wire knots?

The biggest issue I'm facing with blueprints is the wires. It's fine when you have just a few nodes, but once you have more than a few, it can become a (hay)wire nightmare. Especially when dealing with local variables as you can only have one node, so all accessing has to go to one single node.

So I thought it'd be cool if you could create knots on wires to rearrange and connect wires without going all the way back to the node.

To convey my idea, I made this small animation: http://youtu.be/drqXWyHvmUw

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asked Apr 06 '14 at 11:13 PM in Everything Else

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MulleDK19
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avatar image Ineni.Realtime Apr 06 '14 at 11:14 PM

Just so you know, your video's marked as private, so we can't see it.

Sounds like a good idea though.

avatar image MulleDK19 Apr 06 '14 at 11:15 PM

It was still processing. It should be public now.

avatar image Ineni.Realtime Apr 06 '14 at 11:18 PM

Yup, all good. Looks like a cool idea, though I'm not sure how simple it'd be to implement.

Nice animation too :)

avatar image Shadowriver Apr 07 '14 at 01:08 AM
  • from me :)

avatar image Shadowriver Apr 07 '14 at 01:42 AM

Post it on forums too with the poll, i think this concept might get more attention there

avatar image Hyperloop May 15 '14 at 11:24 PM

Blender uses this in their node setup and it works wonderfully. Optionally, we can also set the knots to have hard edges vs vector edges which also goes a long ways towards cleaning up certain nodes.

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The question has been closed May 16 '14 at 07:18 PM by Tim Hobson for the following reason:

The question is answered, right answer was accepted


2 answers: sort voted first
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answered May 15 '14 at 10:37 PM

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Cripple
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  • from me as well! reminds me of the good old lbp days. made everything much overseeable :)

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answered Apr 07 '14 at 02:34 PM

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Luos
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