Trouble with Onbounce event for Projectile Movement component

Using this tutorial:

I’m unable to make the onbounce event fire off.

Nothing happens. Doesn’t change color. Doesn’t appear to fire in event graph.

I switched the arming mechanism to arm upon OnHit event with the static mesh, and was able to get it to work.

The Projectile Movement Component is not working. It’s not firing off any bounce events. It’s not moving like a projectile should.

I solved it by adding the collision component to the default root by clicking and dragging the component onto the root. I had no idea this had to be done. I was able to get past the first 90 tutorials on Epic’s UE4 youtube channel before this ever became a problem.

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Thanks man, but it only works when i disable “simulate physics” on the sphere collision, do you know why that is?

You’re a king.