Substance Plugin Causes Packaging Process to Fail

How to fix that problem? Yesterday I could laucn my game, but today, I can’t do it because of this problem.

LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘MyProject2-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Missing receipt ‘MyProject2-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.556275
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_177c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_15b4_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000071
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

I found the why thus error happens. It’s all because of Substance Plugin. I just deleted it and game laucned succesful.

Thank you so much. That was my issue as well. I would have never figured that out lol

No problem, mate.

After 2 days of searching this answer worked.

Can you tell me how to find this Substance plugin?

How do i find this substance plugin?

First of all, open the Epic Games Launcher. Then, click on the library. You should see your Unreal Engine versions. Under your latest installed Unreal Engine version, you should see “Installed Plugins.”. And then, just uninstal substance plugin by clicking delete button.

thank you!!! :smiley:

but what if we want to use Substance plugin for materials? if you delete it then you cannot use the materials when packaging… is there a way to resolve this so i can use the substance materials and package it?