What is causing a crash on external launch after packaging?
Any idea what might be causing a crash on level specific launch for windows platform? The game runs fine in the editor, but after packaging, the newly set default map is not loaded (the sample map from the template is still loaded even after modifying project settings), and when i use the console to load the map, the following crash occurs:
I realize the description is pretty generic, but i can provide any additional data if needed. i just don't know what might pertain to this issue.
Some updated additional info that might be helpful or somehow pertain to this issue:
This no longer crashes in 4.1. Some blueprints don't function in the launcher the same way they function in the editor, but i suppose that's a separate issue.
answered May 14 '14 at 10:35 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here