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What is causing a crash on external launch after packaging?

Any idea what might be causing a crash on level specific launch for windows platform? The game runs fine in the editor, but after packaging, the newly set default map is not loaded (the sample map from the template is still loaded even after modifying project settings), and when i use the console to load the map, the following crash occurs:

 [2014.04.06-23.16.26:053][801]LogWindows: === Critical error: ===
 
 
 [2014.04.06-23.16.26:053][801]LogWindows: Fatal error!
 
 
 [2014.04.06-23.16.26:053][801]LogExit: Executing StaticShutdownAfterError
 [2014.04.06-23.16.26:059][801]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
 [2014.04.06-23.16.26:059][801]LogWindows: FPlatformMisc::RequestExit(1)
 [2014.04.06-23.16.26:059][801]Log file closed, 04/06/14 19:16:26


I realize the description is pretty generic, but i can provide any additional data if needed. i just don't know what might pertain to this issue.

Some updated additional info that might be helpful or somehow pertain to this issue:
1) when 'play in standalone' is pressed, the game level successfully opens in a new window, however the input no longer works during actual gameplay (using the top-down click to move template as a base template for the game/level). 2) when 'launch' is pressed, the game cooks, but when a window opens to play the game, it closes immediately producing the error log noted above. 3) when the game is packaged and the exe is run, the same error occurs when i try and load the specific map through the console (as mentioned above, even though i set the default map to be the map of interest through project settings, an example map is still loaded instead)

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asked Apr 06 '14 at 11:29 PM in Packaging & Deployment

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paradoc
1.2k 48 31 86

avatar image [Epic]Maximusdb3 STAFF Apr 22 '14 at 08:46 PM

Hello Paradoc,

Sorry for the delay in response, can you provide us with your log file after attempting to launch again? You can find the log file in your "Project Name"/Saved/Logs folder.

-Max B.

avatar image paradoc Apr 23 '14 at 10:17 PM

Just downloaded and updated 4.0.2.

After building and launching, the default map is ignored and the example map is still loaded. However, now when i load the map of choice through the console, it does load this time. The level still crashes after a few minutes, and several of the blueprints don't work as intended. Here's a link to the log:

[Crash Log][1] [1]: https://drive.google.com/file/d/0BxFYaGZZmFBleWtlUTZzTmRkbDA/edit?usp=sharing

Launching from the editor also seems to work now, however some of the blueprints are not functioning as intended similar to a build & launch. Those same blueprints do function as intended when simply pressing 'play' in editor.

let me know what additional information i can provide for this. thanks!

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1 answer: sort voted first

This no longer crashes in 4.1. Some blueprints don't function in the launcher the same way they function in the editor, but i suppose that's a separate issue.

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answered May 14 '14 at 10:35 PM

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paradoc
1.2k 48 31 86

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