Any idea what might be causing a crash on level specific launch for windows platform? The game runs fine in the editor, but after packaging, the newly set default map is not loaded (the sample map from the template is still loaded even after modifying project settings), and when i use the console to load the map, the following crash occurs:
[2014.04.06-23.16.26:053][801]LogWindows: === Critical error: ===
[2014.04.06-23.16.26:053][801]LogWindows: Fatal error!
[2014.04.06-23.16.26:053][801]LogExit: Executing StaticShutdownAfterError
[2014.04.06-23.16.26:059][801]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2014.04.06-23.16.26:059][801]LogWindows: FPlatformMisc::RequestExit(1)
[2014.04.06-23.16.26:059][801]Log file closed, 04/06/14 19:16:26
I realize the description is pretty generic, but i can provide any additional data if needed. i just don’t know what might pertain to this issue.
Some updated additional info that might be helpful or somehow pertain to this issue:
- when ‘play in standalone’ is pressed, the game level successfully opens in a new window, however the input no longer works during actual gameplay (using the top-down click to move template as a base template for the game/level).
- when ‘launch’ is pressed, the game cooks, but when a window opens to play the game, it closes immediately producing the error log noted above.
- when the game is packaged and the exe is run, the same error occurs when i try and load the specific map through the console (as mentioned above, even though i set the default map to be the map of interest through project settings, an example map is still loaded instead)