Hello everyone
I have created a simple terrain in World Machine and exported it’s heightmap and it’s diffuse texture (the overlay)
I know this is not the proper way to do it. but I just want to test it and see how it works.
I have created a material in UE4 where I put my diffuse texture and set to the UV channel Landscape Coordinates node
But apparently it seems like the texture tiles on the terrain for some reason.