Physics on physics object destruction

Hi there,

I have two objects, a coffee mug and a table. Both have collision and both need to be physics objects.

However, as the coffee mug is destructible, whenever the game is played, it auto fractures. It’s snapped to the table so it’s not starting from a falling height. This is not the case if I however disable physics on the table.

How can I fix this?

Cheers

Hm, I’ve enabled “Always Create Physics State” which seems to have fixed it. But I’ll see…

If you’re using a Destructible asset what are the settings you’ve used for the mug?

Have you set the Support Depth to 1 so that the chunks can be supported? Otherwise you’re likely to see that as soon as it starts to simulate and receives any damage it will fracture and all the pieces will fall apart. With Support Depth enabled the chunks will not break free unless they receive enough damage to do so.