Blueprint simulation bug
Hello, I'm trying to do things with UE4 just for a second day, so maybe it's not a bug, but a feature )) but anyway:
1) Add blueprint to some actor
2) In the blueprint designer add On Click event to the actor
3) Add 2 instances of the "blueprint" to the scene
4) Press the "Play" button and try to click those instances while watching at the blueprint's simulation window.
Result: the events ere firing as they should, but the simulation window says that the event is firing only for the first instance of the blueprint. I know that events are firing at both instances, because i have used the "Print String" method for the OnClick event. So... "Hello" string was printed no matter what instance i click, but the sumulation was shown only for the first instance.
It's a bit confusing for beginners...
asked Jul 12 '15 at 03:20 PM in Using UE4
This isn't a bug. What's happening is that the Blueprint Editor window that you have open is only tracking one instance of that Blueprint at a time. To switch between them, look in the toolbar for the Debug Filter. While Playing, you can select which instance you want to watch.
Hope that helps!
answered Jul 13 '15 at 06:08 PM
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