Blueprint simulation bug

Hello, I’m trying to do things with UE4 just for a second day, so maybe it’s not a bug, but a feature )) but anyway:

  1. Add blueprint to some actor

  2. In blueprint designer add On Click event to actor

  3. Add 2 instances of “blueprint” to scene

  4. Press “Play” button and try to click those instances while watching at blueprint’s simulation window.

Result: events ere firing as they should, but simulation window says that event is firing only for first instance of blueprint. I know that events are firing at both instances, because i have used “Print String” method for OnClick event. So… “Hello” string was printed no matter what instance i click, but sumulation was shown only for first instance.

It’s a bit confusing for beginners…

Hey ,

This isn’t a bug. What’s happening is that Blueprint Editor window that you have open is only tracking one instance of that Blueprint at a time. To switch between them, look in toolbar for Debug Filter. While Playing, you can select which instance you want to watch.

50089-debugfilter.png

Hope that helps!

Thank you for answer! As I have hoped this was a feature :slight_smile: Maybe this information should be added to user manual ( getting started section), beacuse it’s a bit confusing for beginners like me.

We have some documentation on it here, if you’d like:

I think docs team likes to keep Getting Started sections to absolute essentials, and debugging is something slightly more advanced.

I’m Senior Software Engineer myself, isn’t debugging process about main part of programming? Things rarely work as you want, but usually things work as you have coded them to :slight_smile: But, I agree, for a real beginner “Getting Started” section should be as clear as possible.