Ejecting the player controller with a pawn camera rotation other than 0,0,0 and stopping the Play in editor cause the camera to get stuck in that roll / yaw axis
Steps to reproduce:
- put a camera component in pawn that rotates via controller rotation input
- Rotate camera arbitarily in Play in editor
- Eject controller from pawn
- End Play in editor.
This causes the current rotation of the camera to be locked in the planes that would form by assuming the current rotation as 000
In simple words it causes camera to behave as if the camera position before ending PIE was 0,0,0 rotation