UV Map scale for mesh like in Realistic Rendering ex.

How to make “real-size” uv map scale for models to use one material like in Realistic Rendering example. Walls and floor have it.

Hi!

What do you mean “real-size” uv map scale for models?

Both shaders in the scene “RealisticRendering”, has parameters for texture scale. And you can adjust the scaling as you want.

You can open any parent shader and see how it work

I mean not material scale parameter. It was about model’s uv scale.
For example, I have big model like wall, and small like curb. I want to use same material for that models. And it should look like as with bsp.

Try to use the World Align material.

Thanks for video and help! But it isn’t what i want. My question closer to modeling(uv unwrap), not material creation.