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UV Map scale for mesh like in Realistic Rendering ex.

How to make "real-size" uv map scale for models to use one material like in Realistic Rendering example. Walls and floor have it.

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asked Jul 12 '15 at 05:03 PM in Everything Else

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Crintew
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Hi!

What do you mean "real-size" uv map scale for models?

Both shaders in the scene "RealisticRendering", has parameters for texture scale. And you can adjust the scaling as you want.

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You can open any parent shader and see how it work

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answered Jul 13 '15 at 11:21 AM

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svv3dUDN
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avatar image Crintew Jul 14 '15 at 08:14 PM

I mean not material scale parameter. It was about model's uv scale. For example, I have big model like wall, and small like curb. I want to use same material for that models. And it should look like as with bsp.

avatar image svv3dUDN Jul 15 '15 at 07:07 AM

Try to use the World Align material.

https://www.youtube.com/watch?v=S9XhGVScE-k

avatar image Crintew Jul 18 '15 at 04:34 PM

Thanks for video and help! But it isn't what i want. My question closer to modeling(uv unwrap), not material creation.

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