UV Map scale for mesh like in Realistic Rendering ex.
How to make "real-size" uv map scale for models to use one material like in Realistic Rendering example. Walls and floor have it.
asked Jul 12 '15 at 05:03 PM in Everything Else
What do you mean "real-size" uv map scale for models?
Both shaders in the scene "RealisticRendering", has parameters for texture scale. And you can adjust the scaling as you want.
You can open any parent shader and see how it work
answered Jul 13 '15 at 11:21 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here