I was packaging a small project for html5.
I have installed everything according to this page.
Though I have a question, I have installed emscripten from the SDK and not from the github and used the fastcomp. My packaging get stuck and is not proceeding any further even after a few hours.
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Performing 176 actions (2 in parallel)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: [1/176] python.exe Module.Paper2D.cpp
MainFrameActions: Packaging (HTML5): UnrealBuildTool: [2/176] python.exe Paper2D.generated.cpp
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Unreal Engine Launcher/4.7.8.1/Engine/Plugins/2D/Paper2D/Intermediate/Build/HTML5/SpinningTopTest/Inc/Paper2D/Paper2D.generated.cpp:8:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../Plugins/2D/Paper2D/Source/Paper2D/Private/Paper2DPrivatePCH.h:8:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: D:\Unreal Engine Launcher\4.7.8.1\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Unreal Engine Launcher/4.7.8.1/Engine/Plugins/2D/Paper2D/Intermediate/Build/HTML5/SpinningTopTest/Development/Paper2D/Module.Paper2D.cpp:2:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Unreal Engine Launcher/4.7.8.1/Engine/Plugins/2D/Paper2D/Source/Paper2D/Private/GroupedSpriteSceneProxy.cpp:3:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Unreal Engine Launcher/4.7.8.1/Engine/Plugins/2D/Paper2D/Source/Paper2D/Private/Paper2DPrivatePCH.h:8:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
MainFrameActions: Packaging (HTML5): UnrealBuildTool: D:\Unreal Engine Launcher\4.7.8.1\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here