Can I package for Mac on Windows, and How?

Is it possible for me to package my Game from Windows to MAC. If so, how/

you need to package it on a Mac. You can’t do it from Windows.

This has to be the most frustrating part of UE4 :stuck_out_tongue:

this must be a joke?

It is, it’s called Apple products, and until they start allowing things to be done off of their platform, people like you will be tortured. Just forget about apple products, they’re obviously forgetting about you…

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i think u must send masseg to epic email

You have to do bootcamp on your mac search in google about the bootcamp

I know this was answered a year ago, but just thought I’d add for anyone looking that yes, Bootcamp is still the only current solution. A Pain, but a manageable one.

I work on a Macbook Pro and so it’s a lot less hassle for me to do my primary work on the mac side, then when I’m mostly good to go I copy the project to a USB drive, reboot into PC, copy it off the USB onto the partition (seriously, accessing the Mac partition from Windows and vice-versa is a pain!), open that in the PC side, rebuild and check for bugs (usually it’s not too bad as I’m only really every doing fairly simple projects) then package for Windows.

It’s a pain, but at least it broadly speaking works and if you can spare the drive space it’s worth doing, if only because if you’re Macbook has an Nvidia card it’s decent enough for gaming (just don’t expect 60+fps at 1080 on Ultra!)

No.You cannot package your game as an iOS port unless you are using a Mac. I’ve heard you can use a Virtual Machine, and do it from there. It would be a royal pain in the ■■■ but it should work.