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onSeePawn - Distance not working.

I'm working on a horror game and there's a bit of an issue I'm getting when scripting my pre-alpha AI. Perhaps I haven't worked long enough with blueprints, but I'm getting the feeling that onSeePawn and blackboard do not recognize when there is a float labeling the distance between the player and AI needed for it to chase after the player.

Is there a way to have the AI not able to see the player until, let's say, 300 unreal cm?

This is the code I have so far... I know that the onSeePawn doesn't have a location, but how would I go about detecting the location for the player vs. AI in that AIController?

link text link text

Here is also a picture of the temp AI bot with his senses showing (notice, the distance for the onSeePawn is only 300 cm, yet, it detects me more than 10000 unreal cm away.

link text

Product Version: UE 4.8
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asked Jul 12 '15 at 06:40 PM in Blueprint Scripting

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