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Sound loop problems

Hello, I have a problem with looping my game in UE4. I am not very experience in UE4 at all and I need help.

Basically, I have an intro sound to play in my level when ever you press play, I then have a delay of 3.3 seconds play on the other sound, so it doesn't overlap the time of the intro sound. Then, I put a loop node in there for the second sound and tie them together with a mixer and put a string in the output. It works completely fine in game, but I want to switch the delay to false after the first tick, so when the actual song of the game is played, it won't wait 3.3 seconds to loop after the intro. I have no idea how to do this, and I hope someone can help. Thanks.

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Product Version: UE 4.8
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soundloop.png (127.4 kB)
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asked Jul 12 '15 at 11:59 PM in Using UE4

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Cynderus
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avatar image Cynderus Jul 13 '15 at 01:19 AM

Nevermind, I fixed this myself. I forgot to realize that delay also counts the time the song was active, not the time it isn't active. That means I can just set the delay the same time as the song and it will loop. Awesome!

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