Bitmask enum in blueprints... possible?

Is it currently possible to use enum values as bitmasks in blueprints?

If not, is there an accepted workaround that people use for setting flags/bits? Or is the feature likely to be implemented soon? It would be very handy for designers to be able to switch (for example) AI senses/behaviours on or off using simple checkboxes on a value rather than call a separate function for each flag.

UE4 reflection system does not support useing enums or even intigers as flags, but you could try to write your own support using enums in C++. Everything that C++ can be implemented to UE4

If you don’t know how to do it, post feature request in feedback forum

Since 4.12 you can