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FLatentActionManager Warning: Possible Source?

I keep getting the below warning randomly:

LogScript:Warning: FLatentActionManager::ProcessLatentActions: CallbackTarget is None

What is the possible source for this? Because I can't seem to debug it. I only narrowed it down to one of my actor class.


![alt text][1]

Product Version: UE 4.8
unknownwarning.png (42.2 kB)
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asked Jul 13 '15 at 03:08 AM in Blueprint Scripting

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avatar image npcSwords Apr 02 '16 at 09:56 PM

bump, would like to know this

avatar image Morgenstern1 Apr 24 '16 at 09:25 PM

I'm working through the Battery Collector tutorial and have started getting this too, so would be interested in trying to find the cause. I'm unsure where to even begin looking as the message isn't particularly helpful!

avatar image ctzn_no7 Oct 01 '17 at 10:42 AM

In the C++ battery Collectors it was simply and execution order issue with the BP, Secondary delay node was trying to call a new update on SetBeamTargetPoint after the parent WasCollected(); was called(which destroys the battery)

avatar image Frednotbob Feb 02 '19 at 10:59 AM

Is there a way around it, though? I'm looking at the BP, and trying things with the delay node, but it's either crashing because of an infinite loop or simply not working.

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