How to get camera rotation so that it is always facing the center relatively instead of globally
A more Accurate description of this is my current camera will circle my world like a camera on a spring just fine but by using [Find Look at Rotation] It will pivot at the top and bottom axis of the world very much like a globe has small horizontal lines as it reaches the north and south pole. What will happen if a player on the world goes in a straight line from the center to the north pole and the moment he reaches past the north pole the camera will rotate immediately upon the yaw by 180 degrees, instead I would like for the camera to maintain its original orientation among the yaw and to change by only pitch so that it looks like the player is always moving forward.
asked Jul 13 '15 at 06:12 AM in Using UE4
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