Best way to do hollow collisions?
What I am trying to do is import a static mesh (which will only be used for collisions) that is hollow (like a pipe, or an indoor enclosed arena like what you see in the game Rocket League), and make it work for online gameplay, but I just can't figure it out.
I have attempted to do the following:
I feel that knowing how to have multiple UCX meshes in one file would probably help, but no matter how much I search I cannot find documentation or a good tutorial on how to do this.
I am using Blender 2.75.
asked Jul 13 '15 at 07:00 AM in Using UE4
It does not matter what kind of 3D software you use. You need remember some basic rules.
This video for 3DS MAX, but rules is valid for all 3d programs: https://www.youtube.com/watch?v=Gy1ZBp_OTVo
answered Jul 13 '15 at 10:02 AM
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