Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unreal Project Launcher gets stuck in Visual Studio Express

Hi, total almost newb here, haven't used unreal editor since 2004, and that was only for mapping for Raven Shield. I subscribed to UE4 because I'm psyched about the Ground Branch game, and wanted to mess around again making first person shooter maps.

At first, the Unreal Project Launcher would error when I selected Code First Person because it thought VSE was not installed. I had initially installed it in a non-default location. So I uninstalled it, reinstalled it on C:, and found on this very answerhub site how to search my registry for the VS120COMNTOOLS entry and remap the location to where the program actually is now. So I've made it one more step, and thank you.

Now when I click Code First Person, UE4 minimizes after the "launching" splash-dialog, and VSE comes up. A lot of stuff apparently gets compiled, as shown in a little statusbar on the bottom. Then it stops. That's it, UE4 never comes up. I thought maybe it was just another symptom of the VSE uninstall failing to clean up the registry, and tried to go at it backward, by changing a map I made with no code (edit > project settings > maps and modes > Editor Startup Map to FPSmap as per the tutorial here:


but no joy, that item doesn't exist in the drop-down menu there.

I looked at this,


too, thinking maybe VSE needed some tweak to function properly with ue4, but it didn't seem like that was what I was looking for.

Maybe I'm missing another registry fix, that would allow unreal editor finish launching after it calls on VSE? Thanks in advance for any assistance!

This computer: CPU i5quad, RAM 8GB, Nvidia GF650, Windows7

Product Version: Not Selected
more ▼

asked Apr 07 '14 at 01:15 AM in Installation & Setup

avatar image

3 1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi echeddar,

I'd like to walk through this from the start with you.

  1. On the Launcher, click Launch

  2. On the Unreal Project Browser, select the New Project tab, choose Code First Person, give it a name and click Create Project

  3. Visual Studio will open with your project solution selected

  4. Set the Solution Configuration to Development Editor and the Solution Platform to Win64

  5. Choose Build > Build Solution

  6. ...wait for it to complete...

  7. Back on the Launcher again, click Launch

  8. On the Project Browser, select your new project and Open

At this point your project should open without issue. If you are experiencing a problem during any of this, please let us know which step, and any error messages you receive.


more ▼

answered Apr 07 '14 at 09:20 PM

avatar image

Stephen Ellis ♦♦ STAFF
11.5k 322 32 480

avatar image echeddar Apr 08 '14 at 12:26 AM

Thanks, it worked!

To clarify a little more, in the Properties box, in the lower right of VSE, I clicked on the wrench icon. Then a dialog came up, and I could see that "Development_Editor" was selected for the dropdown under Configuration and "x64" was selected in the dropdown under the heading Platform. I clicked OK to close the dialog.

Then I clicked BUILD in the top menu, and clicked the first item, "Build Solution"

Worked like a charm, thanks!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question