X86 android support straight away with out compile
Hi. We are plenty of artistic users and it is very difficult to do all the compilling procedure.
Why Unreal does not Incuded the x86 as a standard like the arm one ?
It is rediculus as there are millions of adroid devices (phones and tablets) that are using x86 processors.
Can someone make a "step by step" video tutorial on how we can add x86 support ?
Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it. However, if you are still interested, the following post describes how to get started with Engine Source and GitHub:
Once you have a source version of the engine built from GitHub, it's simply a matter of selecting the x86 support check boxes in the Android packaging section of your Project Settings. The fact that this is not supported in the Binary is not a bug or oversight, but rather for a specific legal reason.
answered Jul 20 '16 at 07:23 PM
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