Instanced mesh scale
When adding a normal static mesh component the 1m walls line up perfectly
But instancing them shrinks them and adds small but very noticeable holes in the mesh that lets light though and give away the tiled walls
I've checked the turn based game from epic as well, and their meshes are also not lining up.
asked Jul 13 '15 at 08:55 AM in Blueprint Scripting
This seems to be a rounding issue with the way InstancedStaticMeshes are rendered. We've had one other report of it and I'm investigating it. We have a ticket UE-17458 to fix this issue.
answered Jul 13 '15 at 09:14 AM
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