Particle Rendering Issue - Draw Order?

Hi,

I just started exploring Cascade and I ran into a poretty strange rendering issue. Here’s a summary of what I did so far:

  • I created two particle systems; Particle System #1 covers the whole ground the player stands on on spawns large, slow particles with a long lifetime to simulate some ground dust. Particle System #2 is a little smoke trail.
  • I put system #1 into my scene to cover the ground with particles and put system #2 also in the ground area (so it’s basically inside system #1 in 3D space)

Unfortunately there are some strange rendering issues happening even though both systems have their “Transluceny Sort Priority” set to “0”.

GIF ANIMATION

Does anyone know why this happens?

Thanks and best regards,
Daniel

Hi polygon -

Have you set the Bounds on your particle systems, it looks like the bounds are conflicting, or rather, that the CPU doesn’t know which one is supposed to be on top by comparing the bounds.

Thank You

Eric Ketchum