Ending the game once all objects have been destroyed - identifying a destroyed actor
Currently thanks to people helping me and my project I have made it far, and I thank you. My only issue is that my Game Mode Blue Print does not detect once a object "enemy" has been destroyed. Any ideas of how to fix/better ways of doing so? The situation is that every time the object is destroyed it counts down to 0 then changes level.
asked Jul 13 '15 at 11:42 AM in Blueprint Scripting
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answered Jul 25 '15 at 12:10 PM
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