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Ending the game once all objects have been destroyed - identifying a destroyed actor

Currently thanks to people helping me and my project I have made it far, and I thank you. My only issue is that my Game Mode Blue Print does not detect once a object "enemy" has been destroyed. Any ideas of how to fix/better ways of doing so? The situation is that every time the object is destroyed it counts down to 0 then changes level.alt text

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Product Version: UE 4.8
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asked Jul 13 '15 at 11:42 AM in Blueprint Scripting

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answered Jul 25 '15 at 12:10 PM

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