Overlap event returns "None" on Hit Bone Name
Hi, I have a problem with the overlap event return. When I break down the Sweep result and try to print the name of the Hit Bone I get "none". I am testing this with a Blueprint of my Character.
asked Jul 13 '15 at 04:31 PM in Blueprint Scripting
Not quite sure if that helps but I had a similar issue with a projectile colliding with the skeletal mesh of my pawn. The way I fixed it was just setting the collision sphere as the root of the projectile actor and all worked lika a charm.,
answered Jul 14 '15 at 02:26 PM
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