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Overlap event returns "None" on Hit Bone Name

Hi, I have a problem with the overlap event return. When I break down the Sweep result and try to print the name of the Hit Bone I get "none". I am testing this with a Blueprint of my Character.

Product Version: UE 4.8
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asked Jul 13 '15 at 04:31 PM in Blueprint Scripting

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UDKAP
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avatar image mrooney Jul 14 '15 at 02:28 PM

Have you looked at what it is actually overlapping with? You might be overlapping the capsule, so it wouldn't have a bone that got hit.

avatar image UDKAP Jul 14 '15 at 10:24 PM

As for the "Other Actor" I get the CharacterBlueprint which I placed into the level to test this on, and the "Other Component" returns the Mesh name.

avatar image mrooney Jul 15 '15 at 01:32 PM

Do you have physics bodies attached to your skeletal mesh?

avatar image UDKAP Jul 15 '15 at 02:25 PM

Yes. Does that effect the overlap event?

avatar image mrooney Jul 15 '15 at 02:37 PM

It could if you didn't have them :/

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Not quite sure if that helps but I had a similar issue with a projectile colliding with the skeletal mesh of my pawn. The way I fixed it was just setting the collision sphere as the root of the projectile actor and all worked lika a charm.,

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answered Jul 14 '15 at 02:26 PM

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EagleOwl
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avatar image UDKAP Jul 14 '15 at 10:29 PM

I tried out your suggestion and sadly it didn't work. Probably because I am not making a projectile but a melee weapon, so I don't have a projectile movement component.

avatar image mdmoberly Jun 27 '16 at 05:33 PM

Did you ever find a solution to this issue? I am experiencing the same thing and cannot find an answer anywhere.

avatar image UDKAP Jun 30 '16 at 02:13 PM

I did resolve it by making a lot of volumes and manually sending the information I needed about the bone that was hit.

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