Autosave gets ignored

My autosave interval keeps getting ignored and I keep loosing work because the Editor is still quite crash happy. I’m assuming it is terrain painting or foliage painting making the autosave ignore or resetting it since that what I’m currently doing a lot.

Hi ,

The editor is set up to prevent the autosave from occurring until after performance intensive tasks such as shader compilation. Once shaders are compiled the editor will return to autosaving. This is intended functionality and was implemented as a requested feature by the UE community here: Improved Autosave - Feedback & Requests - Epic Developer Community Forums

Hmm, so does that mean it just doesn’t save at all anymore when you are in terrain editing or foliage editing? The last days I had no shader compiling while editing terrain yet it didn’t autosave. (I had already all the layers painted on all my terrain components once so recompiling wasn’t needed anymore.)

Typically if you are updating landscape in any way shaders will be compiling, even if it is in the background. As long as that task is running it will not autosave. You should see it start to autosave again after the changes have been updated (shaders finish compiling, etc.).

So how can I have autosaveing while working on terrain then?

you can reduce the autosave timer down to a faster iteration and wait for shaders to compile. After shaders compile the autosave timer should start and save after that time period, however if you adjust any portion of the level that would cause shaders to compile again, it will pause the autosave functionality until shaders are done.

I have the autosave set to 10 minutes. I have lost 1-2 hours of terrain editing work. I saw now shader compiling going on. If the autosave should just pause and not reset there must be something wrong with autosave.

Hi ,

Perhaps I used the wrong terminology. Autosave does not function while performance intensive tasks such as shader compilation. If you are losing work due to autosave not functioning while these performance intensive tasks are occurring, I highly recommend using the manual save functionality. This will give you control over when saves are occurring while you are editing landscapes/foliage/etc. The autosave feature will continue functioning during times that you are not performing tasks that are as intensive. This is intended functionality.

Well, I rather like to have a reliable autosave feature. I know me hitting every 10 minutes save will not work, I’m even less reliable. It rather is the purpose of autosave, something that saves reliable in intervals so you don’t have to. Loosing 2 hours while autosave is set to 10 minutes make the autosave feature appear broken even when it is only with terrain editing.

So I’m hoping the autosave feature is still something that will be worked on. If that is the case a option to autosave maps in intervals would be also great, the last couple of days I had several issues were things in the level got corrupted and reset.

In the meantime I might just make me a external timer that every 10 minutes screams at me to save. :wink: