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Multiple Component Overlap Events

The issue I am having pertains to multiple component's Overlap Events firing. I have an actor whose root component is a Uboxcomponent. The actor also has 3 uspherecomponents within it as well. The Spherecomponents are not attached to the root component, but are registered with the actor. I have bound an onbeginoverlap event with the Uboxcomponent as well as (within a for loop for simplicity) with each of the sphere components. The Uboxcomponent event points to one function while the spheres' point to the same function.

The issue arises that when my character collides with the UBoxComponent it triggers the sphere component overlap (strangely enough, just one's event) as well as it's own.

I have looked at my code and to my knowledge, nowhere have I parented the UboxComponent to the sphere component, as would explain this behavior.

Product Version: UE 4.8
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asked Jul 13 '15 at 07:50 PM in C++ Programming

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KvotheDarkFire
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avatar image KvotheDarkFire Jul 13 '15 at 08:10 PM

An interesting bit of knowledge that may or may not have solved the issue. Removing the binding process (OnComponentBeginOverlap.AddDynamic) from the loop that I had it in seemed to solve the immediate issue. As to why that is, I lack the knowledge. Any insight into this would be appreciated.

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