RHIUpdateTexture2D crashes on Android device

I am working on the Fog of War effect for our game. Everything works well except that RHIUpdateTexture2D called by the rendering thread crashes on Android device (PC and mobile preview are both ok. not tested on ios yet).

Here is the code:

ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
UpdateTextureRegionsData, FUpdateTextureRegionsData, RegionData, RegionData,
bool, bFreeData, bFreeData,

{

for (uint32 i = 0; i < RegionData.NumRegions; ++i)
{
	int32 CurrentFirstMip = RegionData.Texture2DResource->GetCurrentFirstMip();

	if (RegionData.MipIndex >= CurrentFirstMip)
	{
		RHIUpdateTexture2D(
			RegionData.Texture2DResource->GetTexture2DRHI(),
			RegionData.MipIndex - CurrentFirstMip,
			RegionData.Regions[i],
			RegionData.SrcPitch,
			RegionData.SrcData + RegionData.Regions[i].SrcY * RegionData.SrcPitch + RegionData.Regions[i].SrcX * RegionData.SrcBpp
			);
	}
}

    //......

});

Tested on IOS. It does not crash, but the result is not correct. It means that even though the effect works on mobile preview,. it does not work on Android and IOS devices. The testing devices were HTC Nexus 9, Samsung Note, iPad Air

After upgrading to 4.9.2, this functions works. on Andoird. Not tested on IOS.